![]() The labyrinthine quality of Aragami 2's levels encourages crafty, meticulous strategies that are a blast to plan and execute. Or, if a situation calls for knocking out several guards, slinking behind them one at a time via back alleyways is an excellent means by which to ensure you're not overwhelmed. If an assassination target is on a building's second floor, climbing up its siding to dip in through a window for a silent takedown will minimize unnecessary encounters. ![]() I typically find the best way to approach levels is to get a good lay of the land via high ground, then proceed with whatever attack plan allows for maximum sneakiness. That doesn’t really slow Aragami 2 down, though, as prowling around enemy encampments is a ton of fun early on. At least, as a silver lining, you don't need to know what happened in the first game to enjoy this one. It's all just shallow set dressing to justify why you're throat-punching armored guys around the countryside. Despite Aragami 2 sewing compelling seeds involving themes of spiritualism, the story never blooms into anything meaningful in the 15-hour long campaign. It seems a rival clan known as the Akatsuchi wants to wipe any competition from existence, no matter how war-crimey things get. Set in an entrancing, war-torn feudal fantasy land known as Rashomon, Aragami 2 puts you into a stoic hero's spiffy tabi boots as they try to save the Kurotsuba clan from a miasma of death and disease. Even so, a lackluster story, painfully repetitive missions, and one too many bugs keep Aragami 2 from being a tale worthy of legend. This sleuthy third-person adventure is an utter delight when you're exploring its brilliant serpentine levels or disposing of evil-doers by way of some creative supernatural powers, both of which are even more fun while hip-tossing your way through the campaign in co-op with a buddy. Ninjas and the stealth genre are like PB&J sandwiches: even with stale bread, it's usually a mix powerful enough that it can overwhelm any unpleasant flavors - though Aragami 2 is the exception that proves that rule. Outside of IGN, they've contributed to sites like Polygon and Rock Paper Shotgun. We gave Aragami 2 a 5 in our review, praising its level design and co-op mode but docking points for its bugs and repetitive campaign.Īmelia Zollner is a freelance writer at IGN who loves all things indie and Nintendo. The company had multiple "new top secret projects" in development at the time of the announcement, according to its website. Lince Works was founded in 2014 in Barcelona. Lince Works assured fans that its two games, including their online co-op modes, will remain accessible on all platforms. "Thank you for being part of our journey and for making it an unforgettable one." "Although we may be closing our doors, the memories and experiences shared with the team and you, our fans, will remain forever," the post continues. ![]() ![]() "It breaks our hearts to know that all the work we have done for the past year will ultimately not come to a completion." The post explains that the studio's development of new IPs and its new path as a company were difficult, and "the economic context was not favorable." "It is with deep regret that we have to announce that Lince Works will effectively stop the development of new projects indefinitely, starting this April." "We have some important news to share with you," the post reads.
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